Cthulhu, Gandalf and Spiderman walk into a bar...
(Teviot Row Union on the Edinburgh University Campus.)
Last weekend, Teviot Row House in Edinburgh was host to Conpulsion 2012 or Conpulsion Apocalypse, and I was fortunate enough to be there as an invited guest. I missed out on the Steampunk Disco on Friday night, but was in full attendance for the following Saturday and Sunday, culminating in the Griffies Awards and closing ceremony Sunday night. And I was not alone! Conpulsion 2012 was very well attended, numbers being well up from the previous year, and everyone was talking about what a success the event was.
Much of that success must be attributed to the tireless work of Phil Harris, Gregor Hutton, and the small army of green- and blue-shirted staff working at the event. Everything went off without a hitch and I would like to add my voice to the chorus of people who have thanked Phil, Gregor, and everyone else to make Conpulsion 2012 so special. Cheers all!
This was only my third gaming convention, my second in Britain, and my first as a guest. On the Saturday, I arrived early and had a chance to catch up with many of the artists who had worked on Shadows Over Scotland. Andy Hepworth, Scotty Neil, Paul Bourne and Jon Hodgson, now Art Director at Cubicle 7, were all in good form and I took the opportunity to buy as much of their Shadows-related artwork that I could.
(The Cubicle 7 stance at Conpulsion.)
It was a really useful catch up and when Dominic McDowall-Thomas, CEO of Cubicle 7, arrived in the afternoon, we had a chance to talk about future releases in the Cthulhu Britannica line. More on this in future posts once plans have been put in place. In the early afternoon, I also had the chance to meet Francesco Nepitello, Venecian designer of The One Ring game for C7 and all-around amazing fellow. Sadly I couldn’t make it to The One Ring talk as I had an interview.
I finished up Saturday afternoon running my own game of Call of Cthulhu with players Peter Cakebread (of Cakebread & Walton fame), Martin Hendry, Neil MacVicar, Pieter Blue and Fraser Dunn. The scenario we played was a one-shot I wrote especially for Conpulsion entitled ‘No Place Like Home’. A tale set in the Gaslight setting, it revolves around strange happenings aboard the RMS Oceanic returning to San Francisco from Yokohama. If you can judge the success of a Call of Cthulhu scenario by the number of characters driven insane, then it was an outstanding success! I certainly had fun and I’d like to thank my players for making it a great session.
Sunday morning began with another interview, this time by Liz and Mike of Nearly Enough Dice, who had previously reviewed Shadows Over Scotland. You can see the full interview on YouTube or above. Liz and Mike were brilliant and a lot of fun to talk to. I don’t know where these two find their energy. Check out their website nearlyenoughdice.com and/or listen to their wonderful podcast.
Just before noon I caught up with Vivienne Dunstan, Yockenthwaite on Yog-Sothoth.com and a fellow Lovecraft aficionado. Vivienne had come down especially and took part in the Shadows Over Scotland talk at noon. The panel of speakers at the talk included (as below) Scotty Neil, Dominic McDowall-Thomas, myself, Paul Bourne, Andy Hepworth and Jon Hodgon (in front).
(Shadows Over Scotland panel in Teviot's Middle Reading Room.)
It was great fun to sit down with folk and talk about Shadows Over Scotland. From my viewpoint, it was interesting to hear the panel’s favourite bits of the book or working on the book. As I’ve said in the past, working with artists and seeing their contribution to the written text has been one of the most rewarding aspects of working on Shadows Over Scotland. I look forward to working with them all in the future.
After the Shadows talk I was back in the Middle Reading Room for a talk on Apocalypses and their use in gaming. Phil led this talk and we were joined by Francesco Nepitello and members of the SLA Industries team, including founder Dave Allsop. The talk proved really interesting and it was enlightening to hear what others had to say on the subject of the apocalypse (pre/during/post). Writing for Call of Cthulhu, an apocalypse of some sort is always lurking around the next corner and, in my view, represents perhaps the ultimate challenge for adventurers, who protect mankind from the horrors out of time and space that haunt, hunt from, and conspire in the shadows.
Following on from the Apocalypses talk, all of the guests went to lunch at the nearby Meadow Bar. It was a nice chance to get away from the hubbub of the con and talk about books, movies, and stranger things—many, many stranger things. With so much creativity in the room, I suppose you couldn’t expect less! It was really good fun and again I’d like to thank Phil for kindly hosting us.
So Sunday night came sooner than I think any of us expected and during the closing ceremony the 2012 Griffie Awards for Best Roleplaying Product and Best Board Game Product were announced along with the Banquo Award for the Spirit of Scottish Gaming. I was honoured that Shadows Over Scotland was nominated for Best Roleplaying Product as was The One Ring RPG and Dark Harvest. The winner was Iain Lowson’s Dark Harvest: The Legacy of Frankenstein and kudos to Iain on the win! Other winners include Ora et Labora for Best Board Game and Paul Bourne deservedly won the Banquo Award.
So Conpulsion 2012 wrapped up… or did it? Having stayed late for the awards, I was pleased to hang around afterward with Jon, Andy, Scotty and Francesco in the Library Bar, talking games and pop culture until late. I returned to the Meadow Bar at noon on Monday to have some lunch, chat more with Francesco, Phil, Gregor and others, and to finally say goodbye to a very successful Conpulsion weekend.
Thanks again to everyone involved. If you’ve never been to a Conpulsion convention, I can now heartily recommend it. Come along next year, play a game or two, and meet some great folks. I know I will.









